Digital+entertainment

Digital Entertainment entertainment |ˌentərˈtānmənt| noun the action of providing or being provided with amusement or enjoyment //** Films, Photographs, Music, Arts, Online and Digital Games, Gambling, Virtual worlds. **//
 * Films** - (also referred to as movies or motion pictures) are produced by recording images from the world with cameras, or by creating images using animation techniques or visual effects. With the digital world, we can now create better animated movies using various softwares, such as Adobe Flash. Softwares are also becoming more user-friendly to allow us to create our own movies at home for personal use and for office use. iMovie which comes with every Mac laptop and computer makes this process easy. Here is a link to [|a video] that we uploaded to Youtube. We created this video using iMovie. It highlights how digital entertainment can easily be abused in today's world.


 * Photographs** - a representation of a person or scene in the form of a print. Digital photography has become very versatile and accessible to a wide range of people. We now have cameras on our phones, iPods, laptops and we also have compact digital cameras and digital SLR cameras. This has allowed us to capture a large library of photos wherever we go. We can now also manipulate and edit these photos much easier than before, with software such as Photoshop. After editing, we can then share our photos online using sites such as [|deviantArt] or [|flickr] and gain feedback from people all over the world.

Here is a link to a [|video] to show the extent to what you can achieve with editing.



This is an example of a series of photographs that we captures using the preloaded software of Photobooth on a Macbook. I then collated the pictures and turned it into an animation using [|Picasion].


 * Music** - Music is an art form whose medium is sound. We now have softwares such as iTunes or Windows Media Player to play our music that comes in [|MP3] format. We can download music from online stores such as iTunes or Sony's CONNECT, or from Peer-to-Peer sharing programs. MP3 players and MP4 players are also becoming more available to us, and we can play music on the move using our iPods, or even phones. The MP3 file format has allowed us to store it on a wide variety of storage devices. People can keep up with the latest music news through websites such as [|Billboard.]




 * Art** - The process or product of deliberately arranging elements in a way to affect the senses or emotions. The digital world has allowed artists to explore, experiment and create a wider variety of things using CAD/CAM. Computer aided design means using computer software such as Adobe Illustrator or Photoshop to create or design an outcome, click [|here] for a very simple example of CAD. This gives a large library of features for an artist to work with. Computer aided manufacturing refers to process of manufacture using computers/printers etc. Again, just like using a brush, this enables the artist to use his imagination freely to create different outcomes. Online websites such as [|deviantArt] or even social networking sites such as Facebook allows one to share his work and gain feedback on his artworks much easier than ever before.




 * Online and Digital Games **

Digital Games

Digital games are games in which data is represented in binary form, encoding it as a series of zero's and ones. Most common machines used to play digital games are:
 * Gaming consoles such as [|Play Station], [|X-Box]& [|PSP]
 * Laptops and Computer Games
 * Arcade Machines

Here are two interesting links about the [|impact of gaming]on society and how [|social gaming can improve education]. " 20 million players have spent 17 billion hours on Xbox Live, which is more than 2 hours for every person on the planet. " stated the [|MBA]

=**Xbox: Kinect ** =

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Can you spot social issues/advantages in this video?

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SONY

=**PlayStation®Move ** =

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Online Game

Gaming has come a long way in the last century now we can play a game from anywhere we are on earth, all we need is internet access. The most wildly used [|computer language] used to create online flash games is Java.

Some online games can be quiet useful, they can teach us things such as patience, moral judgment and ethics, click [|here] for an example of an online game that help you develop patients as well as focus. Although online gaming is fun, entertaining and can be useful one problem is that can be addictive and violent (uhem GTA uhem), click [|here] to view the actions of Vietnam on online gaming.

[|Here] is a recent article regarding a social issue associated with the popular online game, Farmville.

media type="youtube" key="YersIyzsOpc?fs=1" height="385" width="480" The video above shows how out of hand online gaming can become.


 * Gambling **

There are two types of digital gambling, one online and one offline. The offline one requires you to buy or download a game that does not require the internet in order to compete or gamble, it is usually played by 1-4 players using the same console or device. Basically online gambling consists of a large number online casinos in which people can join different online tables and play games such as roulette, blackjack, pachinko, baccarat and many others. Developments in the mobile allow you to gamble from your phone! One example of online gambling is one [|facebook], the game is called "Zynga Poker'. There another example of gambling is the game of "governor of poker" which is a downloadable game. Gambling can be very addicting, and making it available online will make it even more easily accessible, here is a [|video] of how addicting gambling is without the internet and ask yourself how will it will be with the internet.

Members have to subscribe to the site and have to pay for credit points, they usually earn few credit points just for signing up. Normally, gamblers upload funds to the online gambling company, make bets or play the games that it offers, and then cash out any winnings. Gamblers can often fund gambling accounts by [|credit card] or [|debit card], and cash out winnings directly back to the card. It has been alleged that the largely unsupervised electronic funds transfers inherent in online gambling are being exploited by criminal interests to launder large amounts of money.

The largest online gambling and betting organization is "[|BWIN]".


 * Virtual Worlds **

A virtual world is a genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with each another. Each member has his or her own avatar that they are able to customize or change to their preferences. Avatars are usually illustrated as two-dimensional, or three-dimensional graphical figures. Other than socializing, virtual worlds can also be used for:


 * Military Recruitment
 * Political Expression
 * Education

One example of a virtual world which has all the above is "[|IMVU]".

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QUESTIONS! Hope you've been paying attention!

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